• Inui’s Notes: FuuRinKaZan


    Welcome to Inui’s Notes
    A series in which I talk about various aspects of Shin Prince of Tennis, such as techniques, strategies or players.


    Today I want to talk about the Emperor’s FuuRinKaZan.



    FuuRinKaZan is composed of four parts,


    Fuu = Hakyaki koto [KAZE] no gotoku
    Rin = Shizuka naru koto [HAYASHI] no gotoku
    Ka = Shinryaku suru koto [HI] no gotoku
    Zan = Ugokazaru koto [YAMA] no gotoku


    and even though it’s introduced as a technique, the parts are better described as playstyles that may or may not have a signature technique.



    Following is an analysis of the individual parts, including meaning, playstyle, signature technique and in which situations it’s useable.


    Meaning: As swift as the wind. It comes without trace and withdraws just as quickly.
    Style: Surprise the opponent with a shot or movement they don’t expect.
    Signature Technique: Sanada sheathes his racket like a sword and unleashes a super high speed shot that is almost too quick for the eye to see, imagine it like a Battoujutsu/Iaido sword draw. This is also what the anime’s Mienai Swing is based on.
    Used against: Fuu’s main use seems to be to counter shots that have some form of ending motion, giving the opponent no time to prepare.


    Meaning: As silent as the forst. The opponent gets overwhelmed slowly and steadily.
    Style: Use well placed shots until the opponent shows an opening.
    Signature Technique: N/A
    Used Against: Rin is used against players or techniques with a strong defense. It allows Sanada to control long rallies.


    Meaning: Invade like fire. Attack until everything is destroyed.
    Style: A head on attack that seeks to win through sheer force.
    Signature Technique: Sanada uses a ground smash that becomes more powerful when used continuously.
    Used Against: There seem to be no specific situations in which Ka is used. It’s simple but should not be underestimated.


    Meaning: Impenetrable like a mountain. It cannot be moved.
    Style: The ultimate defense. If the opponent tries to score with a single move, he is unlikely to make it past this defense.
    Signature Technique: N/A
    Used Against: The only known instance in which Zan was used, is against Atobe. It should be useful against most one hit sure kill techniques though (e.g. Hopping Ball).


    A special property of FuuRinKaZan is that each of it’s parts is strong against another one (and subsequently weak against a third one).


    Wind blows out Fire. Fire burns down the Forest. The Forest overgrows the Mountain. The Mountain blocks Wind.


    Or in short: Fuu > Ka > Rin > Zan > Fuu


    Thanks to this, it’s possible to counter almost every playstyle.



    That’s about it for FuuRinKaZan itself, however there are two more parts to cover.


    In = Shirigataki koto [KAGE] no Gotoku
    Rai = Ugoku koto [RAITEI] no Gotoshi


    FuuRinKaZanInRai (yes, Konomi’s order differs from the original one), the “true form” of FuuRinKaZan adds these two powerful techniques to Sanada’s arsenal. Unlike the original four parts, these two do not cover a style but are specific moves. They do not interact with any other parts either.


    Meaning: Unpredicatble like a shadow.
    Technique: By emiting multiple behaviour patterns, In renders every prediction useless.
    Used Against: Saiki Kanpatsu no Kiwami. It should also work against Data Tennis, Momoshiro’s Instinct and possibly even Insight.


    Meaning: Strike like Lightning. This includes speed, power and randomness.
    Technique: Rai consists of two parts. The first allows Sanada to teleport, the second part is a powerful stroke with a lot of spin. The ball moves randomly and can tear through racket guts. It should be noted that the first part puts a lot of stress on Sanada’s legs.
    Used Against: There are no special situations in which Rai is used.



    That concludes this edition of Inui’s Notes, thanks for reading and I hope you got something out of it.

    • Rin’s signature shot is a drop shot which cancels out spin. It cannot fully cancel out Tezuka Phantom’s spin but does return the shot.

      • That’s not quite correct. If you check PoT 352 you’ll notice that Sanada hits it more like a lob there. The drop shot might have been in the anime? I don’t quite remember.

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